The Four Kings Casino & Slots is a rich social online multiplayer casino gaming experience. Launched on June 1st, 2015 on Steam and December 8th, 2015 on PS4, The Four Kings offers many popular casino games including Poker, Blackjack, Roulette, Craps, Baccarat, Slots, Keno and Bingo. Players can meet friends, complete quests to earn chips, play in tournaments and events, compete for a spot on the leaderboards and win rewards to customize their own 3D avatars. The Four Kings is a living, breathing world constantly evolving with new content.
See more at casino.digitalleisure.com, or check out the game page on Steam.
This game has been one of the biggest we’ve tackled at Digital Leisure and has been a true team effort. During development, I have been responsible for:
- Managing the art team
- Art direction and helping to guide artistic decisions with the design team
- Base avatar models, textures, facial blendshapes and clothing template creation
- Troubleshooting technical issues and developing best practices
- Fish and Chips, Treasure Trap, Millionaire Manor, and Winds of Fortune Slots UI, animations, sound design, and machine design
- UI redesign
- Marketing images
- Video promos for Treasure Trap and the new game trailer
- Clothing creation
- Environment concepts, including the Bowling Alley, Event Room, High Rollers, and Hotel Room
- Basically, jumping in wherever I can help!
Game Trailer
Slot Machines
Treasure Trap
One of the slot machines I worked on was Treasure Trap, with a jungle temple theme and a diamond-shaped symbols layout. This game is particularly art-heavy compared to our other machines due to the bonus round. Hitting the bonus in Treasure Trap sends players deep into the lost temple, searching for ancient treasure, unlocking doors, navigating their way through hidden traps. Unlucky adventurers may find themselves lost or victim of the dangers within the temple.
Fish & Chips
Fish & Chips was the first slot machine I worked on. This aquatic-themed slots game features a 1024-ways to win design and an “Eat or Be Eaten” bonus round, where players get to prove themselves to be the biggest fish in the pond in order to win the jackpot.
Particle systems & 3D machine & topper models for both games were made by Andrew Distefano.
UI Design
My biggest project during 2016-2017 was a major redesign of the in-game UI. In the months after launch, it became obvious that our menu systems needed refining. Users were having trouble finding and using many of the game’s features, and major systems were not being communicated clearly (including avatar customization and our VIP system). This led to a high level of frustration with our player base, which we dealt with through FAQ on our forums and through private tech support and email.
Therefore, the goal of the redesign was to increase the level of communication with players, both to let them know what events were happening in the casino, and to make finding features and information more intuitive.
I designed the wireframes originally in Balsamiq Mockups, iterating with input from the game design team to get the desired menu flow. As much as possible, existing icon design was carried over from the original UI (the bulk of which was designed by Melissa Janowicz) so as to keep a level of familiarity for the players. There are a lot of detailed systems in The Four Kings that require clear communication with our players, and the main goal of the redesign was to make sure these systems are easier to understand at a glance. Much of this was accomplished by extracting small pieces of vital information to display directly on the menu buttons themselves:
We also introduced a new Notifications section of the HUD, which lets players know about tournaments, free games, free chip giveaways, and other events going on in-game. This is an expandable system to which we hope to add even more functionality in the future. Additionally, the new menu design requires less memory and is designed to have a much more consistent look and function across all menus.
Implementation of the new UI design is mostly complete at this point. So far, feedback has been very positive. Messages and posts from players frustrated with the VIP system have been reduced to virtually zero, with no changes to the system itself. Overall, the new menus have been easier for players to use and understand.